Templar – Description and Skill Lines

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  • Templar is a unique class that can deal weapon damage and use the powers of light and burning sun to damage enemies. They can also act as healers, with dedicated restoration spells. It is the “paladin” of Elder Scrolls Online.

    Class Skills

    There are three lines of class skills that a Templar can master. You can chose a primary path for your character and spend skill points for this line only or you can distribute your skill points between several branches. This will allow you to create your own class. Don't forget that you can mix class skills with other abilities: weapon, armor, racial etc. Here are the skill lines that a Templar can learn:

    Aedric Spear is a school of combat magic based on light. This skill tree is a Templar's main source of damage skills.

    Radial Sweep

    Radial Sweep (Ultimate Skill) Cost Ultimate

    Swing your Aedric spear around with holy vengeance, dealing [1887 / 1907 / 1928 / 1949] Magic Damage to all nearby enemies and an additional [941 / 952 / 962 / 972] Magic Damage every 2 seconds for 6 seconds. This ability can be upgraded (Morphed) into one of the following abilities:

    Empowering Sweep

    Empowering Sweep Ultimate

    Take reduced damage for each enemy hit.
    Swing your Aedric spear around with holy vengeance, dealing [1949 / 1970 / 1991 / 2013] Magic Damage to all nearby enemies and an additional 976 Magic Damage every 2 seconds for 6 seconds. Also reduces damage dealt to you by 15% for 10 seconds, plus an additional 4% for each enemy hit.

    Crescent Sweep

    Crescent Sweep Ultimate

    Deals Physical Damage and also deals additional damage to enemies in front of you.
    Swing your Aedric spear around with holy vengeance, dealing [1949 / 1970 / 1991 / 2013] Physical Damage to all nearby enemies and an additional 976 Physical Damage every 2 seconds for 6 seconds. Enemies in front of you take 66% more initial damage.

    Puncturing Strikes

    Puncturing Strikes (Active Skill) Cost Magicka

    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals [632 / 639 / 646 / 653] Magic Damage to the closest enemy and [264 / 266 / 270 / 272] Magic Damage to all other enemies. The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. This ability can be upgraded (Morphed) into one of the following abilities:

    Biting Jabs

    Biting Jabs Stamina

    Converts to a Stamina ability, and increases your Weapon Critical Strike rating when used. Cost: 2509 Stamina.
    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals [654 / 661 / 668 / 676] Physical Damage to the closest enemy and [278 / 280 / 283 / 287] Physical Damage to all other enemies. The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds.

    Puncturing Sweep

    Puncturing Sweep Magicka

    You heal for a percentage of the damage done.
    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals [653 / 660 / 668 / 675] Magic Damage to the closest enemy and [278 / 280 / 283 / 287] Magic Damage to all other enemies. The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. You heal for 40% of the damage done with this ability.

    Piercing Javelin

    Piercing Javelin (Active Skill) Cost Magicka

    Hurl your spear at an enemy with godlike strength, dealing [1225 / 1238 / 1252 / 1265] Magic Damage, stunning them for 1.8 seconds, and knocking them back 8 meters. This ability can be upgraded (Morphed) into one of the following abilities:

    Aurora Javelin

    Aurora Javelin Magicka

    Deals additional damage based on the distance the spear travels.
    Hurl your spear at an enemy with godlike strength, dealing [1268 / 1281 / 1295 / 1309] Magic Damage, stunning them for 1.8 seconds, and knocking them back 8 meters. Deals up to 40% additional damage based on the distance the spear travels.

    Binding Javelin

    Binding Javelin Stamina

    Converts into a Stamina ability, and stuns the enemy for a longer duration.
    Cost: 3442 Stamina. Hurl your spear at an enemy with godlike strength, dealing [1271 / 1284 / 1298 / 1312] Physical Damage, stunning them for [3.1 / 3.2 / 3.4 / 3.5] seconds, and knocking them back 8 meters.

    Focused Charge

    Focused Charge (Active Skill)

    Charge with your divine lance to impale an enemy, dealing [1225 / 1238 / 1252 / 1265] Magic Damage. If the enemy hit is casting, they are interrupted and stunned for 3 seconds. This ability can be upgraded (Morphed) into one of the following abilities:

    Explosive Charge

    Explosive Charge Magicka

    Deals damage and interrupts all enemies near the point of impact.
    Area: 5 meters. Charge with your divine lance to impale all enemies in the area, dealing [1268 / 1281 / 1295 / 1309] Magic Damage. Any enemy hit that is casting is interrupted and stunned for 3 seconds.

    Toppling Charge

    Toppling Charge Magicka

    Always stuns the enemy, regardless if they are casting. Also sets them Off Balance if they are casting. Charge with your divine lance to impale an enemy, dealing [1268 / 1281 / 1295 / 1309] Magic Damage and stunning them for [1.5 / 1.8 / 2.1 / 2.4] seconds. If the enemy hit is casting, they are interrupted and set Off Balance for 5 seconds.

    Spear Shards

    Spear Shards (Active Skill) Cost Magicka

    Send your spear into the heavens to bring down a shower of divine wrath, dealing [1039 / 1050 / 1061 / 1072] Magic Damage to enemies in the area and an additional 189 Magic Damage every 1 second for 8 seconds. An ally near the spear can activate the ​ Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. This ability can be upgraded (Morphed) into one of the following abilities:

    Luminous Shards

    Luminous Shards Magicka

    The synergy grants additional resources. Send your spear into the heavens to bring down a shower of divine wrath, dealing [1073 / 1085 / 1096 / 1108] Magic Damage to enemies in the area and an additional 189 Magic Damage every 1 second for 8 seconds. An ally near the spear can activate the ​ Holy Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.

    Blazing Spear

    Blazing Spear Magicka

    Increases the damage over time. Send your spear into the heavens to bring down a shower of divine wrath, dealing [1073 / 1085 / 1096 / 1108] Magic Damage to enemies in the area and an additional 282 Magic Damage every 1 second for 8 seconds. An ally near the spear can activate the ​ Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

    Sun Shield

    Sun Shield (Active Skill)

    Surround yourself with solar rays, granting a damage shield equal to [27 / 28 / 29 / 30]% of your Max Health for 6 seconds. Nearby enemies take [567 / 573 / 579 / 586] Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. This ability can be upgraded (Morphed) into one of the following abilities:

    Radiant Ward

    Radiant Ward Magicka

    Has reduced cost, and the shield is strengthened further for each enemy hit. Cost: 3980 Magicka. Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds. Nearby enemies take [589 / 595 / 602 / 608] Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.

    Blazing Shield

    Blazing Shield Magicka

    No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed. Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing [33 / 36 / 39 / 42]% of the damage it absorbed to nearby enemies.

    Piercing Spear

    Piercing Spear (Passive Skill)

    Increases critical strike rating of all spear spells and makes your spear abilities more efficient against blocking targets.

    Spear Wall

    Spear Wall (Passive Skill)

    Increase block amount vs melee attacks while you have a spear ability slotted.

    Burning Light

    Burning Light (Passive Skill)

    Gives your character chance to deal extra damage every time he hits target with a spear ability.

    Balanced Warrior

    Balanced Warrior (Passive Skill)

    Permanemtly increases power of your weapons and increases your resistance to spells

    Dawn’s Wrath is a skill tree that inflicts debuffs on targets, while causing damage. All spells from the school work great in massive battles.

    Nova

    Nova (Ultimate Skill)

    Deals massive AoE damage, makes enemies weak decreasing their DPS. An ally may activate the super nova synergy, dealing damage and stunning all enemies in the area. This ability can be upgraded (Morphed) into one of the following abilities:

    Sun Fire

    Sun Fire (Active Skill)

    - Deals Fire damage and an additional Fire damage over 4.5 seconds - Snares the target This ability can be upgraded (Morphed) into one of the following abilities:

    Solar Flare

    Solar Flare (Active Skill)

    - Deals x Magic damage to target
    - Next attack against target and nearby enemies gain weapon power and spell power
    - This bonus does not apply to Solar Flare, Dark Flare, or Solar Barrage This ability can be upgraded (Morphed) into one of the following abilities:

    Backlash

    Backlash (Active Skill)

    Stores up damage, when effect ends nearby enemies take an additional damage. This ability can be upgraded (Morphed) into one of the following abilities:

    Eclipse

    Eclipse (Active Skill)

    Target reflects negative single target spells. Subsequent casts cost additional magicka This ability can be upgraded (Morphed) into one of the following abilities:

    Blinding Light

    Blinding Light (Active Skill)

    Enemies miss all attacks and have chance to be set off balance on miss. This ability can be upgraded (Morphed) into one of the following abilities:

    Enduring Rays

    Enduring Rays (Passive Skill)

    Increase duration of Templar's Sun abilities

    Prism

    Prism (Passive Skill)

    Gain additional Ultimate Points when activating a Sun ability

    Illuminate

    Illuminate (Passive Skill)

    You receive less damage from enemies affected by your Sun abilities

    Restoring Spirit

    Restoring Spirit (Passive Skill)

    Gain some Magicka energy when activating an ability

    Restoring Light is the Templar skill tree that consists of healing and protective spells. If you want to play as a healer or paladin this path is for you.

    Rite of Passage

    Rite of Passage (Ultimate Skill)

    Dramatically decreases incoming damage for all nearby allies. Does not protect caster, but heals him. The spell immobilizes Templar while channeling. This ability can be upgraded (Morphed) into one of the following abilities:

    Rushed Ceremony

    Rushed Ceremony (Active Skill)

    - Heal nearby wounded ally for 313 This ability can be upgraded (Morphed) into one of the following abilities:

    Healing Ritual

    Healing Ritual (Active Skill)

    - Heals nearby allies
    - Heal self for an additional 30% This ability can be upgraded (Morphed) into one of the following abilities:

    Restoring Aura

    Restoring Aura (Active Skill)

    When slotted:
    - Increases stamina and health regeneration by x%

    When activated:
    - Increases the health and stamina regeneration of nearby allies by an additional 60% for x seconds This ability can be upgraded (Morphed) into one of the following abilities:

    Cleansing Ritual

    Cleansing Ritual (Active Skill)

    - Instantly removes a negative effect from self
    - Over x seconds, heals allies in area every 2 seconds
    - Allies may activate Purify, removing all negative effects This ability can be upgraded (Morphed) into one of the following abilities:

    Rune Focus

    Rune Focus (Active Skill)

    Create area of self protection for 12 seconds:
    - Increases armor and spell resistance by 20 This ability can be upgraded (Morphed) into one of the following abilities:

    Mending

    Mending (Passive Skill)

    Increases critical strike chance of Restoring Light abilities on any ally with low health.

    Focused Healing

    Focused Healing (Passive Skill)

    Increase healing of your Restoring Light spells applied to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, Rune Focus)

    Light Weaver

    Light Weaver (Passive Skill)

    Your restoring light abilities gain the following effects:
    - restoring aura – duration increased
    - healing ritual – cost reduced
    - rite of passage – take less damage while channeling

    Master Ritualist

    Master Ritualist (Passive Skill)

    - increase resurrection speed
    - resurrect players with more health
    - chance to gain a soul gem upon successful resurrect

    Honor the Dead

    Honor the Dead (Active Skill)

    - Heal nearby wounded ally for 313
    - When healing a low health target restore 15% of spell cost every 2 seconds for 8 seconds. This ability can be upgraded (Morphed) into one of the following abilities:

    Breath of Life

    Breath of Life (Active Skill) Cost Magicka

    - Heals nearby wounded ally for 36.
    - Heals 2 additional wounded allys for 16.
    New Effect: Heals up to 3 targets. This ability can be upgraded (Morphed) into one of the following abilities:

    Templar is a very interesting class because of his ability to heal. With a uniqueness in the variety of healing abilities and auras. There is no other class in Elder Scrolls Online who can restore allies’ health as fast as a Templar does it. The Templars healing spells also allow players to create different builds, with elements of restoration magic. This gives players the option of creating a mix of a healer and damage dealer. You can also play as a true healer with light armour and focus on supporting your friends in battle.

    Though restoration magic is important for the class, Templars can also perform well in any role making it ideal for hybrid players. The class has all required to be the best healer, tank or damage dealer. Everything depends on your armor, weapons and skills you take.

    All you need to play as a damage dealer is to place damaging spells on your hotbar and put on appropriate gear. So don't feel that it is simply a healer archetype as it also has great attacking spells. Nothing stops you from being a true DD, never using restoration magic.

    If you wish to be in the center of the fight taking a lot of damage – choose protective spells. Templar is a good class for tank role because of its protective and healing spells. Combination of Heavy armour with healing and protective abilities allows the class to be a very good solo/ hybrid tank.

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