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Dragon Knight (DK) is a cool fighter who uses the ancient Akaviri martial art tradition of battle-spirit. The most dangerous weapon in a DK's arsenal is fearsome magic that damages, stuns and controls the target enemy. The class can deal a lot of damage, combining different weapons, special abilities and magic. Furthermore, if you equip a sword and shield a DK can also be a good tank. If you wish, you can even become an assassin or ranged damage dealer. It is a multipurpose class that is playable with any weapon and armour set. Everything depends on your wishes, which is the beauty of ESO.
The class also feels comfortable in massive battles because of his Spiked Armour and Dragon Armour (ultimate ability) skills.
Dragonknight Standard | For Xs while on Dragonknight standard: - enemies take fire damage every second - enemies receive less healing - an ally may activate the shackle ability, damaging and rooting enemies in the area | |
Fiery Grip | - Pull enemy towards you dealing Fire damage | |
Searing Strike | - Deal x Fire damage - Deal Fire damage over 10 seconds | |
Fiery Breath | - Deals x Fire damage in a cone in front of you - Ignite enemy for Fire damage over several seconds | |
Lava Whip | - Deals Fire damage - Causes off balance to immobile or stunned enemies | |
Inferno | Toggle to activate: - Deals Fire damage to nearby enemies every 1 second - Costs magicka every 1 second | |
Kindling | Increases the damage of burning effects applied by fire abilities. | |
Warmth | Snares the target affected by Fire Magic of Dragon Knight. | |
Searing Heat | Increase duration of - fiery breath, searing strike, dragonknights standard - burning effect applied by fire abilities | |
World in Flames | All AoE fire-based spells deal more damage. |
Dragon Leap | Leap forward on magical wings, dealing AoE damage upon landing, knocking nearby enemies backwards. | |
Spiked Armor | For x seconds: - Increase armor - Return x physical damage to melee attackers | |
Dark Talons | - Immobilize nearby enemies for short duration - Deals Physical damage - An ally can activate the Impale synergy, damaging enemies held within the talons | |
Dragon Blood | - Heal for x% of missing health - Increase health regeneration for medium duration | |
Reflective Scales | - Reflect all spell projectiles | |
Inhale | - Absorb health from each nearby enemy - After 2.5 seconds, deal Magic damage to nearby enemies | |
Iron Skin | Increase the amount of damage you are able to block. | |
Burning Heart | When using Draconic power abilities +12% healing received | |
Elder Dragon | Increases the speed of health regeneration for each Draconic Power ability on your current Hotbar | |
Scaled Armor | Increases spell resistance of your character |
Magma Armor | Sets a percentage based limit to the incoming damage you can receive per hit while dealing fire damage to all nearby foes. | |
Stonefist | - Deal physical damage to enemy - Knockdown enemy for short duration | |
Molten Weapons | Incrases weapon damage of nearby allies. - Bonus increased by 100% on caster. | |
Obsidian Shield | Creates a stone shield around the character and his nearby allies that absorbs a portion of incoming damage. Shield strength increased by 100% on caster. | |
Petrify | - stun enemy for medium duration - enemy can absorb some damage before the stun breaks - affected targets have increased health regeneration | |
Ash Cloud | For medium duration: - enemies standing in ash storm are snared 70% and gain 30% miss chance - allies may use the ash shroud synergy to avoid all attacks for 4s | |
Eternal Mountain | - increase duration of Earthen Heart abilities | |
Battle Roar | activation of an ultimate restores health, magicka and stamina based on the cost of the ultimate | |
Mountain’s Blessing | gain additional ultimate when activating an earthen heart ability | |
Helping Hands | gain stamina when one of your earth abilities targets another player |
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Ardent Flame centers more on DOT & raw damage.
Earthen Heart centers more on CC & boosting defense.