Frighten the Fearsome [Quest]

Faction: Aldmeri Dominion
Province: Valenwood
Location: Greenshade
Required Level: 24
Reward:

Text of the Quest:

The Bosmer in this part of the Valenwood are opposed to the Dominion. I've agreed to negotiate and attempt to convince them to swear allegiance to Queen Ayrenn. I should speak to the Bramblebreach Treethane to find out why theyre opposed to the Dominion.


Razum-dar: It is good to see you again, my friend! Greenshade is a far more exciting place than Raz expected. He hears now that the Staff of Magnus has been stolen? As if these rebellious Bosmer weren't trouble enough!
Hero: Are the Wood Elves here rebelling against the Dominion?
Razum-dar: Not yet... but it is possible. The Elves in this part of the Valenwood do not follow King Camoran. They claim to be subjects of the "Wilderking," some forest spirit no one has ever seen. They mock the Dominion and call Queen Ayrenn an enemy!
Hero: Why are they opposed to Queen Ayrenn?
Razum-dar: We do not know. The Battlereeve sent a soldier, Hazazi, to negotiate with the Bramblebreach Clan, but he has made no progress. Now Raz needs to hunt for the Staff of Magnus. So he asks you. Will you find Hazazi and sort this out?
Hero: Yes. I'll take care of it.
Razum-dar: The Bramblebreach village is just south of Marbruk. Hazazi is there. He likes to complain, but he's a good soldier. He just needs someone with a more sophisticated negotiation style. And by the time you get back, Raz will have a lead on the staff!
Hero: How are the Bramblebreach different from other Wood Elves?
Razum-dar: This one does not understand Bosmer clan politics. But as Raz hears it, the clans of this part of Valenwood have always been wild. Some even sided against King Camoran in the Blacksap Rebellion.
Hero: Then why hasn't something been done about them before?
Razum-dar: Greenshade is the heart of Valenwood. It is very dangerous and very mysterious, and these Bosmer understand it like no others do. Raz would not be deterred, but even Camoran's Vinedusk Rangers avoid traveling in this part of the forest.
Hero: Why were you sent to Greenshade in the first place?
Razum-dar: As always, Raz serves the queen. She wanted to know if the Bosmer here are as scary as they sound. With the Staff of Magnus stolen, though, Raz must make that his priority. This one knows you can handle the Bramblebreach as well as he could.
Hero: Who do you think stole the Staff of Magnus?
Razum-dar: The obvious answer is probably the right one. Pelidil. That toad fulfilled Naemon's every wish. Why should that change just because the Prince is dead? Raz knew the Veiled Heritance was a disease not so easily excised. Hmph.
Hero: So what do you still need to investigate?
Razum-dar: If Pelidil has taken the staff, we need to find him. And discover what he plans to do with it. The staff is powerful and dangerous. All of the Dominion is at risk if we cannot find it.


Hazazi: Dark Moons! These crazy Bosmer make no sense! Hazazi comes to negotiate on behalf of Queen Ayrenn.to hear their grievances, and all they do is dance and jest! Hazazi has only been here a short while and already he hates this village.
Hero: Razum-dar sent me to help with negotiations.
Hazazi: What negotiations? These dungy Elves don't want talk. They say they only answer to the "Wilderking." Who is this? Who knows? They'd rather pull Hazazi's tail than give him a straight answer! It's not fair. Hazazi always gets the worst assignments!
Hero: Maybe I should just speak to them myself.
Hazazi: Hazazi likes this idea. If you can just get the Bramblebreach to make sense, this one will be impressed. Hazazi thinks it's a wild guar chase, but if you want to try, speak with their Treethane. May you have better luck than Hazazi!


Treethane Niriel: Another tourist? Rare to have so many visitors in this part of the Valenwood. Didn't you hear? It's much safer behind the shiny new walls of Marbruk. Even King Camoran hesitates to venture into the Court of the Wilderking.
Hero: I'm here to negotiate on behalf of the Dominion.
Treethane Niriel: Negotiate? About what? Oh. I know. You want us to bow to your queen and swear allegiance to your—whats-its-called—"Aldmeri Dominion." Huh. Problem is that our allegiance is to the Wilderking, and he doesn't seem to care for your Dominion.
Hero: Can I speak with the Wilderking?
Treethane Niriel: Ha! Sure Let me just pull him from my satchel! You people don't understand. The Wilderking manages the entire forest! He doesn't have time for idle talk. Why do you think so many people doubt his existence?
Hero: Have you ever spoken with the Wilderking?
Treethane Niriel: Not in person, but I don't doubt the Wilderking exists. He speaks to me in the babbling brooks and the wind in the trees. Other Bosmer petition him for an audience, but I don't need to. He already tells me everything I need to know.
Hero: Can I petition him for an audience?
Treethane Niriel: Hmm. I could tell you, but how do I know you're trustworthy? You ask us to share your enemies, but will you share ours? The Wood Ores are a plague we can't seem to be rid of. If you help us drive them off, I'll tell you what you want to know.
Hero: How do I drive them away?
Treethane Niriel: Lurchers. Take seeds from the Shimmering Tree in the village and plant them in the Ores' camp. In a few minutes, they'll sprout out with a vengeance. The Ore Chieftain won't surrender so easily though. Just kill him. Leave the rest to the lurchers.
Hero: All right. I think I can handle that.
Treethane Niriel: Don't bother coming back here until you've run off the Ores. I've got important business to attend to. Heh.
Hero: So how do these seeds actually work?
Treethane Niriel: Weli, if you plant them in some peat, they sprout into a flower, and then after some time, the flower grows into a lurcher. If you want more than that, you can ask the Wilderking himself... when you get that audience .... Heh.
Hero: What exactly are these lurchers?
Treethane Niriel: They're gifts from the Wilderking—embodiments of the raw energy of the forest. They protect the village. They're not so smart. We can't lead them against the Ores, but if they sprout straight into the Ores' camp, they'll know what to do.


Aranias: Was the treethane as rude to you as she was to me? All I asked was how one might get an audience with the Wilderking, but the way she reacted, you would have thought I was trying to slaughter her children. Did she treat you any differently?
Hero: She asked me to help drive the Wood Ores away.
Aranias: She did? That's funny ... because Andur and I offered to drive the Ores away and she turned us down! I don't know. I'm beginning to suspect this is some elaborate Bosmer trick, and the whole village is laughing at us when we're not looking.
Hero: You don't think the Wilderking exists?
Aranias: I didn't say that. There is definitely a distinctive magical force in this part of Valenwood. But I fail to understand by what logic the treethane decides who gets an audience with the Wilderking and who gets turned away.
Hero: Why do you seek an audience with the Wilderking?
Aranias: Oh! I'm Aranias. Maybe you read my book, "Spriggans in the Green: Story and Myth in Primitive Bosmer Society"? Probably not, I guess. Anyhow, Andur and I came in a scholarly pursuit, to see if this Wilderking is really as powerful as they say.
Hero: So what will you do now?
Aranias: We'll just have to venture deeper into the forest on our own. We'll probably get lost and suffer a slow and painful death, but that's the risk we have to take. If you're going after the Wood Ores though, I know something that might make it easier.
Hero: What do you suggest?
Aranias: If you want, you can take the essence from the Kollopi Tree and rub it all over your body to cloak yourself in a haze of forest moths. The Wood Ores won't even see you.
Hero: Thank you.
Aranias: Oh! One more thing—Andur scouted out the Ores' Camp pretty extensively. He might have some useful observations if you ask. Good luck with the Wood Ores ... and that tricky treethane. Maybe we'll meet again when we find the Wilderking.
Hero: What do you know about the Wilderking? Where are you originally from? Is Andur actually a scholar as well?
Aranias: There seem to be a lot more rumors than any real facts. Some say he's a man. Others say he's a spirit, an embodiment of the forest. What I find most fascinating though is the rumor that he actually shapes the entire forest. That's just incredible!
Hero: Where are you originally from?
Aranias: Me? I was born and raised in the Summerset Isles, on a rather small island known as Silatar. It's a pretty secluded place. Growing up there was what first sparked my interest in studying nature magic, but... well, it was very lonely.
Hero: Is Andur really a scholar too?
Aranias: Ha! Of course not. He's mainly here acting as my guardian. They warned us that this place was dangerous, and if the Wilderking is really as unpredictable as people say ... well, never hurts to be prepared.


Andur: I spent several hours watching the Wood Ores and evaluating their weaknesses. As a whole, their strength is in numbers. As long as you don't take on the entire camp, you should be fine. The chieftain's the one you have to watch out for.
Hero: What's so tough about the Chieftain?
Andur: By the look of his scars, he's seen his share of battle, and he knows how to take a beating. Don't expect him to go down quickly. There's a shaman who's never far from his side as well. I'd focus on killing the shaman first. Good luck.


Treethane Niriel: My scouts came back singing your praises! They said the Wood Ores broke quickly after you killed Chieftain Thragdosh and unleashed the guardians. Hmph. I wasn't exactly expecting you to succeed. Seems there's more to you than meets the eye.
Hero: I believe we had an arrangement.
Treethane Niriel: Ha! And you're worried I won't hold up my end of the bargain? No no. I keep my promises. You got rid of those parasitic Ores—you've earned the right to petition the Wilderking for an audience.
Hero: Complete Quest.

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